On the 3.1 PTR, we're seeing a hefty overhaul for Lock and Load.
The
current version runs as follows:
30 sec cooldown
Lock and Load
Instant castYou have a 100% chance when you trap a target and a 10% chance when you deal periodic damage with your Serpent Sting to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. 30 second cooldown.
The PTR version, on the other hand, looks like this:
Lock and Load
You have a 100% chance when you trap a target with Freezing Trap, Freezing Arrow, or Frost Trap, and a 10% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
So, what's the difference?
- Fire-based traps and Snake Trap no longer trigger LnL
- Immolation Trap and Black Arrow DOTs replace Serpent Sting as the 10% trigger.
- 30 second CD on LnL procs isn't mentioned in the PTR version, but I'll assume that's still in there, and just left off of the tooltip (Lock and Load, Chapter Two: Cooldowns...)
"ZOMG! NARFZ!"
Well, maybe. Maybe not. From a PvP perspective, this will tone down burst damage fairly substantially and pretty clearly counts as a nerf,* but from the PvE side, things might not be so gloomy.
Old100% of the time, you have a 10% chance to proc LnL (which triggers an internal 30 second CD), at a cost of 27% of base mana per minute (assuming you've
glyphed your Serpent Sting).
New50% or 62% of the time, you have a 10% chance to proc LnL (which probably triggers and internal 30 second CD), at a cost of 12% or 15% of base mana per minute (no glyph needed).
50% or 62%The Survival Build-o-the-Month does not currently include
Resourcefulness, because trap cooldowns aren't terribly important to PvE. Given that Black Arrow is reported to share the trap cooldown, however, it's probable that Resourcefulness will effect Black Arrow's cooldown as well, making it a necessary part of a reasonable PvE Survival build. This would suck out the few points that might have been spent on
Improved Aspect of the Hawk, and make all that haste on our T7 tastier.
I'll put up an update on that this evening.
Even so, if Black Arrow's cooldown can be shortened, 62% uptime is a lot less than 100%, so where's the not-ZOMGNARFZ?
In Black Arrow itself.Sources:
MMO-Champion and their
shiny, new Hunter Talent Calculator* A needed one, too. I
killed a pally the other day with the current SV spec. Way, way OP.